Wednesday, February 4, 2009

GPU Gems 2 or Capability Cases

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation

Author: Matt Pharr

GPU Gems 2 isn’t meant to simply adorn your bookshelf—it’s required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you’re serious about graphics, this book will take you to the edge of what the GPU can do.”

—Remi Arnaud, Graphics Architect at Sony Computer Entertainment
“The topics covered in GPU Gems 2 are critical to the next generation of game engines.”

—Gary McTaggart, Software Engineer at Valve, Creators of Half-Life and Counter-Strike

This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book’s forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.

Major topics covered include:


  • Geometric Complexity
  • Shading,Lighting, and Shadows
  • High-Quality Rendering
  • General-Purpose Computation on GPUs: A Primer
  • Image-Oriented Computing
  • Simulation and Numerical Algorithms

Contributors are from the following corporations and universities:

1C: Maddox Games
2015
Apple Computer
Armstrong State University
Climax Entertainment
Crytek
discreet
ETH Zurich
GRAVIR/IMAG—INRIA
GSC Game World
Lionhead Studios
Lund University
Massachusetts Institute of Technology
mental images
Microsoft Research
NVIDIA Corporation
Piranha Bytes
Siemens Corporate Research
Siemens Medical Solutions
Simutronics Corporation
Sony Pictures Imageworks
Stanford University
Stony Brook University
Technische Universität München
University of California, Davis
University of North Carolina at Chapel Hill
University of Potsdam
University of Tokyo
University of Toronto
University of Utah
University of Virginia
University of Waterloo
Vienna University of Technology
VRVis Research Center

Section editors include NVIDIA engineers: Kevin Bjorke, Cem Cebenoyan, Simon Green, Mark Harris, Craig Kolb, and Matthias Wloka

The accompanying CD-ROM includes complementary examples and sample programs.





Look this: Financial Reporting and Statement Analysis or International Marketing

Capability Cases: A Solutions Envisioning Approach

Author: Irene Polikoff

Bridge the gap between business vision and software solution

Both IT organizations and business leaders recognize the urgent importance of aligning technology solutions with enterprise strategy. But they've struggled to do so... until now. Capability Cases represents a breakthrough: a powerful, systematic way to translate business vision into effective plans and system designs.

The authors' Solution Envisioning methodology addresses the crucial "front end" of software development, where you decide what to build, and how you're going to build it. Using realistic examples, they walk you through exploring the capabilities you need, capturing business best practices, identifying optimal solutions, and crafting software systems that deliver them.

Solution Envisioning enables you to specify solutions in half the time, build systems that more fully reflect your true needs, and dramatically reduce risk and cost throughout the entire development process. Dozens of companies have already discovered its value. With this book, you will, too.

  • Understand Solution Envisioning: from vision to plan in three phases

  • Model your business situation: business forces, desired results, metrics, and scenarios

  • Build Capability Cases: comprehensive, "best of class" templates corresponding to business function sets

  • Use Capability Case Galleries to discover alternatives, gain context, promote stakeholder interaction, and stimulate creativity

  • Run Solution Capability Envisioning (SCE) workshops: preparation, leadership, assessment, and consolidation

  • Move from concept to business case to realizatiwith Software Capability Design (SCD)

  • Integrate Solution Envisioning into your environment and software delivery process

  • Includes easy-to-use templates for developing business cases, concepts of operations, architectural decisions, and other key work products

Whether you're an executive, architect, project manager, developer, change agent, or consultant, Capability Cases will help you bridge the gap between vision and solution -- so you can finally get what you need from information technology.

© Copyright Pearson Education. All rights reserved.



Table of Contents:
Ch. 1Technology innovation and the changing business landscape17
Ch. 2Bridging the gap with solution envisioning41
Ch. 3Illustrative applications and galleries83
Ch. 4Positioning within the solution delivery cycle141
Ch. 5Business capability exploration - phase I of solution envisioning155
Ch. 6Solution capability envisioning - phase II of solution envisioning203
Ch. 7Software capability design - phase III of solution envisioning249
Ch. 8Solution envisioning in different situations301
Ch. 9Conclusion - lessons learned and looking ahead with envisioning347

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