Monday, February 9, 2009

Designing Patchwork on Your Computer or DarkBASIC Programming for the Absolute Beginner

Designing Patchwork on Your Computer

Author: Carol Phillipson

Bonus CD contains 100 ready-made templates, grids and patchwork patterns.

Instructions refer to a basic graphics program included in most computers.

Looking for more options to add personal touches to your quilts, without spending hours drawing and redrawing designs? You'll find the answers you seek in Designing Patchwork on Your Computer. The book and enclosed CD provide step-by-step instructions for designing a wide range of patchwork blocks using just a few keystrokes, and then combining the blocks to create customized quilts and wall hangings. Additional chapters on color selection and customizing, sashing and borders help you to expand your skills.

Look this: Aprendizagem eletrĂ´nica por Desenho

DarkBASIC Programming for the Absolute Beginner

Author: Jerry Lee Ford Jr

Looking for an inexpensive way to learn the fundamentals of game programming? Look no further! DarkBASIC Programming for the Absolute Beginner will provide you with a fun, gentle learning curve for learning DarkBASIC— no prior programming experience required! DarkBASIC is an inexpensive programming language that supports the development of desktop applications, but is especially useful for game creation. DarkBASIC Programming for the Absolute Beginner will touch on all aspects of DarkBASIC's capabilities, but emphasis is placed on using it in game development. A different programming concept is taught in every chapter walking you through the creation of a simple game to illustrate the concept. This "learn by doing" approach not only provides a sense of accomplishment, but it's also a fun way to learn. By the end of the book, you'll have a fundamental understanding of programming in DarkBASIC and an excellent foundation of knowledge for future forays into the exciting worlds of game development and computer programming.

Table of Contents:
Table of Contents Introduction Why DarkBASIC? Who Should Read This Book? What You Need to Begin How This Book is Organized Conventions Used in this Book Part I
Introducing DarkBASIC Chapter 1
Introducing DarkBASIC Chapter 2
Getting Comfortable with the DarkBASIC Development Environment Part II
Learning How to Program with DarkBASIC Chapter 3
Working with Data Types, Variables and Arrays Chapter 5
Executing Commands and Generating Output Chapter 4
Implementing Conditional Logic and Executing Loops Chapter 6
Organizing Code Logic Using Subroutines Part III
Advanced Topics Chapter 7
Working with Graphics and Sound Chapter 8
Generating Animation Using Sprites Chapter 9
Working with Input Devices Chapter 10 Finding and Fixing Application Errors Part IV
Appendices Appendix A What's on the Companion Web Site? DarkBASIC Source code Appendix B What Next? A. Recommended Reading B. Locating DarkBASIC Resources Online Glossary


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