Sunday, February 22, 2009

C Programming or Programming HD DVD and Blu Ray Disc

C# Programming: From Problem Analysis to Program Design, Second Edition

Author: Barbara Doyl

Master the problem-solving skills and techniques associated with object-oriented program development using this hands-on, reader-friendly text. C# Programming: From Problem Analysis to Program Design, Second Edition, introduces a variety of basic programming concepts, from data types and expressions to arrays and collections, all using C# as the programming language. Ideal for both novices and programmers with experience in other languages, this book goes beyond traditional programming books by including new, advanced software development features that are often only found in specialized books. Full chapters are devoted to ADO.NET and ASP.NET. The second edition has been revised to include new features of Visual C# 2005, including generics and partial classes, so readers receive an up-to-date education on programming.



See also: Antidumping Laws and the U S Economy or Financial Markets and Institutions

Programming HD-DVD and Blu-Ray Disc

Author: Zink

The ultimate book/DVD package for HD and Blu-Ray DVD applications
This complete book/DVD package covers everything you need to know in order to write optical working code for HD and Blu-Ray DVD applications.This comprehensive tutorial not only teaches the new programming skills but also includes large chunks of reusable code and demonstrates actual code outcomes.
Michael Zink is the Director of Advanced Technology at Technicolor and responsible for establishing the HD-DVD and Blu-ray production lines in the company’s Burbank facility. Phil Carl Starner is a Software Engineer with Javelin Ventures LLC, and the author of more than 400 DVDs. His game “Who Wants to Be King of the Jungle” won a DVDX Award for Best Games and Interactivities. Bill Foote is a Senior Staff Engineer with Sun Microsystems, who authored many portions of Sun’s Java TV and DVB-MHP specifications.



Saturday, February 21, 2009

Absolute Beginners Guide to Quattro Pro X or Deploying NET Applications with MSBuild and ClickOnce

Absolute Beginner's Guide to Quattro Pro X

Author: Elaine J Marmel

More and more people are learning the advantages of using Corel's Quattro Pro over other spreadsheet applications. If you have joined their ranks, this book is for you! Absolute Beginner's Guide to Quattro Pro is endorsed by Corel, and offers a straight-forward, no-nonsense approach to the basics. With the help of this book, you will learn how to efficiently manage, analyze, report, and share data, and then move on to more advanced features.



See also: Shiatsu Theory and Practice or Start Fresh

Deploying .NET Applications with MSBuild and ClickOnce

Author: Sayed Y Hashiimi

Whether building a console application, a web service, or a smart client, you eventually need to distribute your finished work. Deploying .NET Applications is a complete guide to delivering applications built with .NET. Packed with hands-on guidance, practical examples, and war stories from the authors' many experiences with deployment scenarios, this book provides everything you need to know.

The book begins by introducing the deployment problem, then examines why deployment is an engineering problem for organizations. Subsequent chapters provide detail about deploying each type of application, then discuss automated deployments. You'll want to get ahold of this book because it

  • Includes hands-on detail about the newest deployment tools, MSBuild and ClickOnce
  • Discusses many best practices of .NET 2.0 software deployment
  • Covers details about automating new software deployments



Friday, February 20, 2009

Hacking the PSP or Database Development For Dummies

Hacking the PSP: Cool Hacks, Mods, and Customizations for the Sony Playstation Portable, Second Edition (Extremetech)

Author: Auri Rahimzadeh

We're not just playing games. You love your PSP. You loved the first edition of this book. If you're ready for more fun, here it is. Check out: Networking hacks that let you IM and speed up multiplayer game action. Awesome audio, video, and image hacks. Game hacks that let you use a single UMD cartridge for multiplayer games. The ever-popular homebrew applications, with secrets for sneaking them past the firmware. We're taking playtime to a whole new level.

Let the fun begin with complete instructions on how to do all this and more with your PSP, including:



• Speeding up Web surfing.

• Getting maximum quality when moving video or audio to your PSP.

• Using your PSP like an iPod.

• Transfering DVDs to your PSP.

• Getting more power.

• Playing multiplayer games with a single UMD.

• Writing homebrew apps, even if you've never programmed before.

• Learning to fool, and even downgrade, your firmware.

• Running Linux® and Windows®.



Visit hackingpsp.com to post your questions on the author's forum, download any files you need, get updates to the book, and check out new hacks the moment they're available.



Table of Contents:
Acknowledgments.

Chapter 1: Introduction.

Chapter 2: Overview of the PSP.

Chapter 3: Quickies.

Chapter 4: Taking Apart Your PSP.

Chapter 5: Getting Online: Configuring Your PSP for Networking.

Chapter 6: The Web on Your PSP.

Chapter 7: Online Hacks.

Chapter 8: Offline Hacks.

Chapter 9: Game Hacks.

Chapter 10: Video Hacks.

Chapter 11: Audio Hacks.

Chapter 12: Image and Photo Hacks.

Chapter 13: Getting More Power.

Chapter 14: Taking Your PSP on the Road.

Chapter 15: Running Linux and Windows on the PSP.

Chapter 16: Downgrading Your PSP’s Firmware and Other Firmware Hacks.

Chapter 17: Programming the PSP: Setting Up the Development Environment.

Chapter 18: Programming the PSP: Hello World.

Chapter 19: Running Homebrew Applications.

Chapter 20: Installing and Running Homebrew on PSPs with Firmware Version 2.00.

Chapter 21: Installing and Running Homebrew on PSPs with Firmware Version 2.01 Through 2.60.

Chapter 22: Navigating the Unofficial PSP SDK.

Chapter 23: Alternative Development Languages.

Chapter 24: Distributing Your Applications.

Chapter 25: Synchronization and Utility Software.

Appendix A: Additional Resources.

Appendix B: PSP Maintenance and Frequently Asked Questions.

Index.

See also: Im Like So Fat or Cults

Database Development For Dummies

Author: Allen G Taylor

From ATMs to the personal finance, online shopping to networked information management, databases permeate every nook and cranny of our highly-connected, information-intensive world. Databases have become so integral to the business environment that, nowadays, it’s next to impossible to stay competitive without the assistance of some sort of database technology—no matter what type or size of business you run. But developing your own database can be very tricky. In fact, whether you want to keep records for a small business or run a large e-commerce website, developing the right database system can be a major challenge. Which is where this friendly guide comes in.

From data modeling methods and development tools to Internet accessibility and security, Database Development For Dummies shows you, step-by-step, everything you need to know about building a custom system from the ground up. You’ll discover how to:

  • Model data accurately
  • Design a reliable functional database
  • Deliver robust relational databases on time and on budget
  • Build a user-friendly database application
  • Put your database on the Web

In plain English, author Allen Taylor acquaints you with the most popular data modeling methods, and he shows you how to systematically design and develop a system incorporating a database and one or more applications that operate on it. Important topics he explores include:

  • Understanding database architecture and how it has evolved
  • Recognizing how database technology affects everyday life
  • Using a structured approach to database development
  • Creating an appropriate data model
  • Developing a reliable relational design
  • Understanding the complexities you’re likely to encounter in designing a database and how to simplify them
  • Implementing your design using Microsoft Access 2000, SQL Server and other powerful database development tools
  • Keeping your database secure
  • Putting your database on the Internet

Today’s powerful, low-cost database development tools make it possible for virtually anybody to create their own database. Get Database Development For Dummies and discover what it takes to design, develop and implement a sophisticated database system tailored to you and your company’s current and future data storage and management needs.



Thursday, February 19, 2009

Learning PHP 5 or Generation Myspace

Learning PHP 5

Author: David Sklar

PHP has gained a following among non-technical web designerswho need to add interactive aspects to their sites. Offering a gentle learning curve, PHP is an accessible yet powerful language for creating dynamic web pages. As its popularity has grown, PHP's basic feature set has become increasingly more sophisticated. Now PHP 5 boasts advanced features—such as new object-oriented capabilities and support for XML and Web Services—that will please even the most experienced web professionals while still remaining user-friendly enough for those with a lower tolerance for technical jargon.

If you've wanted to try your hand at PHP but haven't known where to start, then Learning PHP 5 is the book you need. If you've wanted to try your hand at PHP but haven't known where to start, then Learning PHP 5 is the book you need. With attention to both PHP 4 and the new PHP version 5, it provides everything from a explanation of how PHP works with your web server and web browser to the ins and outs of working with databases and HTML forms. Written by the co-author of the popular PHP Cookbook, this book is for intelligent (but not necessarily highly-technical) readers. Learning PHP 5 guides you through every aspect of the language you'll need to master for professional web programming results. This book provides a hands-on learning experience complete with exercises to make sure the lessons stick.

Learning PHP 5 covers the following topics, and more:

  • How PHP works with your web browser and web server
  • PHP language basics, including data, variables, logic and looping
  • Working with arrays and functions
  • Making web forms
  • Working with databases like MySQL
  • Remembering users with sessions
  • Parsing and generating XML
  • Debugging

Written by David Sklar, coauthor of the PHP Cookbook and an instructor in PHP, this book offers the ideal classroom learning experience whether you're in a classroom or on your own. From learning how to install PHP to designing database-backed web applications, Learning PHP 5 will guide you through every aspect of the language you'll need to master to achieve professional web programming results.



Table of Contents:
1Orientation and first steps1
2Working with text and numbers16
3Making decisions and repeating yourself33
4Working with arrays48
5Functions69
6Making web forms84
7Storing information with databases114
8Remembering users with cookies and sessions151
9Handling dates and times170
10Working with files192
11Parsing and generating XML210
12Debugging221
13What else can you do with PHP?232
AInstalling and configuring the PHP interpreter255

Read also Criação de Trabalho de Reuniões:Como Começar, Venha Indo, e Fazem-no

Generation Myspace: Helping Your Teen Survive Online Adolescence: How Social Networking is Changing Friendship, Gossip, Sex, Drugs and Our Kids' Self-Esteem

Author: Candice M Kelsey

Does it seem like your teen can't tear herself away from friends on the computer screen (except to text them on her cell phone)? That's because MySpace, Facebook and YouTube are your son or daughter's life, not just another passing diversion. All that energy and time spent online is affecting your teen's life in countless ways, from sexual pressure and privacy to social standing and self-esteem.

Some schools are banning online networking sites, yet your child insists they're "no big deal." Who's right? Drawing on personal interviews with hundreds of teens, educator Candice M. Kelsey helps parents assess what they should—and shouldn't—be worried about when it comes to technology. A landmark book, Generation MySpace is the first guide to the new world of online adolescence, where you'll discover:

  • The Appeal of MySpace: How interaction becomes addictive, and how to stop it from taking control
  • Profiles, Adds, and Top 8 Popularity: How "friending" is redefining friendship
  • Baring It All: How kids as young as eleven are learning to market themselves—and why they're looking to celebrities and porn stars first
  • The Drug Connection: How social networking has made illicit substances easier for teens to get, and even easier to hide
  • From Predators to Cyber-Bullies: How to help your kids protect themselves



Tuesday, February 17, 2009

Applied Microsoft NET Framework Programming or Network Security Foundations

Applied Microsoft .NET Framework Programming

Author: Jeffrey Richter

The Microsoft® .NET Framework allows developers to quickly build robust, secure ASP.NET Web Forms and XML Web service applications, Windows® Forms applications, tools, and types. Find out all about its common language runtime and learn how to leverage its power to build, package, and deploy any kind of application or component. APPLIED MICROSOFT .NET FRAMEWORK PROGRAMMING is ideal for anyone who understands object-oriented programming concepts such as data abstraction, inheritance, and polymorphism. The book carefully explains the extensible type system of the .NET Framework, examines how the runtime manages the behavior of types, and explores how an application manipulates types. While focusing on C#, it presents concepts applicable to all programming languages that target the .NET Framework. Topics covered include:

. The .NET Framework architecture

. Building, packaging, deploying, and administering applications and their types

. Building and deploying shared assemblies

. Type fundamentals

. Primitive, reference, and value types

. Operations common to all objects

. Type members and accessibility

. Constants, fields, methods, properties, and events

. Working with text

. Enumerated types and bit flags

. Array types

. Interfaces

. Custom attributes

. Delegates

. Error handling with exceptions

. Automatic memory management

. AppDomains and reflectionIncludes coverage of C#



Table of Contents:
Acknowledgments
Introduction


PART I BASICS OF THE MICROSOFT .NET FRAMEWORK
1. The Architecture of the .NET Framework Development Platform
Compiling Source Code into Managed Modules
Combining Managed Modules into Assemblies
Loading the Common Language Runtime
Executing Your Assembly's Code
   IL and Verification
The .NET Framework Class Library
The Common Type System
The Common Language Specification
Interoperability with Unmanaged Code
2. Building, Packaging, Deploying, and Administering Applications and Types
.NET Framework Deployment Goals
Building Types into a Module
Combining Modules to Form an Assembly
   Adding Assemblies to a Project Using the Visual Studio .NET IDE
   Using the Assembly Linker
   Including Resource Files in the Assembly
Assembly Version Resource Information
   Version Numbers
Culture
Simple Application Deployment (Privately Deployed Assemblies)
Simple Administrative Control (Configuration)
3. Shared Assemblies
Two Kinds of Assemblies, Two Kinds of Deployment
Giving an Assembly a Strong Name
The Global Assembly Cache
   The Internal Structure of the GAC
Building an Assembly That References a Strongly Named Assembly
Strongly Named Assemblies Are Tamper-Resistant
Delayed Signing
Privately Deploying Strongly Named Assemblies
Side-by-Side Execution
How the Runtime Resolves Type References
Advanced Administrative Control (Configuration)
   Publisher Policy Control
Repairing a Faulty Application

PART II WORKING WITH TYPES AND THE COMMON LANGUAGE RUNTIME
4. Type Fundamentals
All Types Are Derived from System.Object
Casting Between Types
   Casting with the C# is and as Operators
Namespaces and Assemblies
5. Primitive, Reference, and Value Types
Programming Language Primitive Types
   Checked and Unchecked Primitive Type Operations
Reference Types and Values Types
Boxing and Unboxing Value Types
6. Common Object Operations
Object Equality and Identity
   Implementing Equals for a Reference Type Whose Base Classes Don't Override Object's Equals
   Implementing Equals for a Reference Type When One or More of Its Base Classes Overrides Object's Equals
   Implementing Equals for a Value Type
   Summary of Implementing Equals and the ==/!= Operators
   Identity
Object Hash Codes
Object Cloning

PART III DESIGNING TYPES
7. Type Members and Their Accessibility
Type Members
Accessibility Modifiers and Predefined Attributes
   Type Predefined Attributes
   Field Predefined Attributes
   Method Predefined Attributes
8. Constants and Fields
Constants
Fields
9. Methods
Instance Constructors
Type Constructors
Operator Overload Methods
   Operators and Programming Language Interoperability
Conversion Operator Methods
Passing Parameters by Reference to a Method
Passing a Variable Number of Parameters to a Method
How Virtual Methods Are Called
Virtual Method Versioning
10. Properties
Parameterless Properties
Parameterful Properties
11. Events
Designing a Type That Exposes an Event
Designing a Type That Listens for an Event
Explicitly Controlling Event Registration
Designing a Type That Defines Lots of Events
Designing the EventHandlerSet Type
PART IV ESSENTIAL TYPES
12. Working with Text
Characters
The System.String Type
   Constructing Strings
   Strings Are Immutable
   Comparing Strings
   String Interning
   String Pooling
   Examining a String's Characters
   Other String Operations
Dynamically Constructing a String Efficiently
   Constructing a StringBuilder Object
   StringBuilder's Members
Obtaining a String Representation for an Object
   Specific Formats and Cultures
   Formatting Multiple Objects into a Single String
   Providing Your Own Custom Formatter
Parsing a String to Obtain an Object
Encodings: Converting Between Characters and Bytes
    Encoding/Decoding Streams of Characters and Bytes
   Base-64 String Encoding and Decoding
13. Enumerated Types and Bit Flags
Enumerated Types
Bit Flags
14. Arrays
All Arrays Are Implicitly Derived from System.Array
Casting Arrays
Passing and Returning Arrays
Creating Arrays That Have a Nonzero Lower Bound
Fast Array Access
Redimensioning an Array
15. Interfaces
Interfaces and Inheritance
Designing an Application That Supports Plug-In Components
Changing Fields in a Boxed Value Type Using Interfaces
Implementing Multiple Interfaces That Have the Same Method
Explicit Interface Member Implementations
16. Custom Attributes
Using Custom Attributes
Defining Your Own Attribute
Attribute Constructor and Field/Property Data Types
Detecting the Use of a Custom Attribute
Matching Two Attribute Instances Against Each Other
Pseudo-Custom Attributes
17. Delegates
A First Look at Delegates
Using Delegates to Call Back Static Methods
Using Delegates to Call Back Instance Methods
Demystifying Delegates
Some Delegate History: System.Delegate and System.MulticastDelegate
Comparing Delegates for Equality
Delegate Chains
C#'s Support for Delegate Chains
Having More Control over Invoking a Delegate Chain
Delegates and Reflection

PART V MANAGING TYPES
18. Exceptions
The Evolution of Exception Handling
The Mechanics of Exception Handling
   The try Block
   The catch Block
   The finally Block
What Exactly Is an Exception?
The System.Exception Class
FCL-Defined Exception Classes
Defining Your Own Exception Class
How to Use Exceptions Properly
   You Can't Have Too Many finally Blocks
   Don't Catch Everything
   Gracefully Recovering from an Exception
   Backing Out of a Partially Completed Operation When an Unrecoverable Exception Occurs
   Hiding an Implementation Detail
What's Wrong with the FCL
Performance Considerations
Catch Filters
Unhandled Exceptions
   Controlling What the CLR Does When an Unhandled Exception Occurs
   Unhandled Exceptions and Windows Forms
   Unhandled Exceptions and ASP.NET Web Forms
   Unhandled Exceptions and ASP.NET XML Web Services
Exception Stack Traces
   Remoting Stack Traces
Debugging Exceptions
   Telling Visual Studio What Kind of Code to Debug
19. Automatic Memory Management (Garbage Collection)
Understanding the Basics of Working in a Garbage-Collected Platform
The Garbage Collection Algorithm
Finalization
   What Causes Finalize Methods to Get Called
   Finalization Internals
The Dispose Pattern: Forcing an Object to Clean Up
   Using a Type That Implements the Dispose Pattern
   C#'s using Statement
   An Interesting Dependency Issue
Weak References
   Weak Reference Internals
Resurrection
   Designing an Object Pool Using Resurrection
Generations
Programmatic Control of the Garbage Collector
Other Garbage Collector Performance Issues
   Synchronization-Free Allocations
   Scalable Parallel Collections
   Concurrent Collections
   Large Objects
Monitoring Garbage Collections
20. CLR Hosting, AppDomains, and Reflection
Metadata: The Cornerstone of the .NET Framework
CLR Hosting
AppDomains
   Accessing Objects Across AppDomain Boundaries
   AppDomain Events
   Applications and How They Host the CLR and Manage AppDomains
   "Yukon"
The Gist of Reflection
Reflecting Over an Assembly's Types
Reflecting Over an AppDomain's Assemblies
Reflecting Over a Type's Members: Binding
Explicitly Loading Assemblies
   Loading Assemblies as "Data Files"
   Building a Hierarchy of Exception-Derived Types
Explicitly Unloading Assemblies: Unloading an AppDomain
Obtaining a Reference to a System.Type Object
Reflecting Over a Type's Members
   Creating an Instance of a Type
   Calling a Type's Method
   Bind Once, Invoke Multiple Times
Reflecting Over a Type's Interfaces
Reflection Performance

Index

Books about: Human Services in Contemporary America or Nationalism Reader

Network Security Foundations

Author: Matthew Streb

The world of IT is always evolving, but in every area there are stable, core concepts that anyone just setting out needed to know last year, needs to know this year, and will still need to know next year. The purpose of the Foundations series is to identify these concepts and present them in a way that gives you the strongest possible starting point, no matter what your endeavor.

Network Security Foundations provides essential knowledge about the principles and techniques used to protect computers and networks from hackers, viruses, and other threats. What you learn here will benefit you in the short term, as you acquire and practice your skills, and in the long term, as you use them. Topics covered include:



• Why and how hackers do what they do

• How encryption and authentication work

• How firewalls work

• Understanding Virtual Private Networks (VPNs)

• Risks posed by remote access

• Setting up protection against viruses, worms, and spyware

• Securing Windows computers

• Securing UNIX and Linux computers

• Securing Web and email servers

• Detecting attempts by hackers




Monday, February 16, 2009

Object Oriented Design Heuristics or Security Patterns

Object-Oriented Design Heuristics

Author: Arthur Riel

Object-Oriented Design Heuristics offers insight into object-oriented design improvement. The more than sixty guidelines presented in this book are language-independent and allow you to rate the integrity of a software design. The heuristics are not written as hard and fast rules; they are meant to serve as warning mechanisms which allow the flexibility of ignoring the heuristic as necessary. This tutorial-based approach, born out of the author's extensive experience developing software, teaching thousands of students, and critiquing designs in a variety of domains, allows you to apply the guidelines in a personalized manner. The heuristics cover important topics ranging from classes and objects (with emphasis on their relationships including association, uses, containment, and both single and multiple inheritance) to physical object-oriented design. You will gain an understanding of the synergy that exists between design heuristics and the popular concept of design patterns; heuristics can highlight a problem in one facet of a design while patterns can provide the solution. Programmers of all levels will find value in this book. The newcomer will discover a fast track to understanding the concepts of object-oriented programming. At the same time, experienced programmers seeking to strengthen their object-oriented development efforts will appreciate the insightful analysis. In short, with Object-Oriented Design Heuristics as your guide, you have the tools to become a better software developer.



Table of Contents:
Preface
Acknowledgements
1The Motivation for Object-Oriented Programming1
2Classes and Objects: The Building Blocks of the Object-Oriented Paradigm11
3Topologies of Action-Oriented Versus Object-Oriented Applications29
4The Relationships Between Classes and Objects53
5The Inheritance Relationship75
6Multiple Inheritance131
7The Association Relationship143
8Class-Specific Data and Behavior151
9Physical Object-Oriented Design159
10The Relationship Between Heuristics and Patterns183
11The Use of Heuristics in Object-Oriented Design199
A Heuristics Summary219
B Memory Leakage in C++225
C Selected C++ Examples245
Bibliography369
Index373

Book review: Urteil im Bilden der Unternehmerischen Entscheidung

Security Patterns: Integrating Security and Systems Engineering

Author: Duane Hybertson

Most security books are targeted at security engineers and specialists. Few show how build security into software. None breakdown the different concerns facing security at different levels of the system: the enterprise, architectural and operational layers. Security Patterns addresses the full spectrum of security in systems design, using best practice solutions to show how to integrate security in the broader engineering process.



• Essential for designers building large-scale systems who want best practice solutions to typical security problems

• Real world case studies illustrate how to use the patterns in specific domains



For more information visit securitypatterns.org



Sunday, February 15, 2009

Dissecting a C Application or Step by Step Composition Techniques for Digital Photographers

Dissecting a C# Application: Inside SharpDevelop

Author: Christain Holm

Learn advanced .NET programming techniques by getting an insiders' look at a complete application!

SharpDevelop is a complete Integrated Development Environment, written in C#. It includes all the advanced features that programmers expect from a modern IDE and, of course, implementing these features has required some advanced programming techniques.

The developers who created SharpDevelop give you an inside track on application development with a guided tour of the sourcecode for SharpDevelop. They will show you the most important code features and explain how you can use these techniques in your own projects. You will gain valuable experience of building an application on this scale, learning from the decisions, mistakes, problems and solutions that lead to the current version on SharpDevelop.

The SharpDevelop team will show you how to:

  • Build a highly modular application
  • Provide a flexible, extendable, customizable user interface
  • Manage the efforts of translators for effcient internationalization
  • Represent and manipulate text efficiently
  • Code search and replace functionality
  • Construct reusable controls
  • Implement a parser to provide syntax highlightingauto-completion as users type
  • Use reflection to access information about .NET classes
  • Create a Windows Forms designer
  • Generate code programmatically

    All of these techniques are shown in the context of the source of the SharpDevelop application - a real piece of software that you can download and user yourself. This means that there are no 'toy' examples or theory that will not work in practice - just solid, real-world code and frank discussions of how it was created.



    Table of Contents:
    Introduction
    Chapter 1: Features at a Glance
    Chapter 2: Designing the Architecture
    Chapter 3: Implementing the Core
    Chapter 4: Building the Application with Add?ins
    Chapter 5: Providing Functionality with Workspace Services
    Chapter 6: The User Interface
    Chapter 7: Internationalization
    Chapter 8: Document Management
    Chapter 9: Syntax Highlighting
    Chapter 10: Search and Replace
    Chapter 11: Writing the Editor Control
    Chapter 12: Writing the Parser
    Chapter 13: Code Completion and Method Insight
    Chapter 14: Navigating Code with the Class Scout and the Assembly Scout
    Chapter 15: The Designer Infrastructure
    Chapter 16: mplementing a Windows Forms Designer
    Chapter 17: Code Generation
    Index

    Book about: Commercializzazione di servizi: La gente, tecnologia, strategia

    Step-by-Step Composition Techniques for Digital Photographers: Learn to Capture More Dramatic and Appealing Images

    Author: Ernst Wildi

    This series of step-by-step guides acquaints amateur digital photographers with the full spectrum of techniques and technology they need to attain the professional edge in digital imaging. The manuals offer a clear, no-nonsense approach to teaching basic skills, such as understanding the basic functions of the digital camera and how to arrange a photograph artistically, while more experienced photographers will profit from the guides that focus on complex issues, including effective posing and lighting strategies, color and image balancing methods, and design techniques for perfecting the digital image in Adobe Photoshop Elements.

    This thorough composition guide details the various components involved in composing a professional-looking, artistically arranged photograph. Basic elements of photography, different image formats and backgrounds, and the importance of color and image balance are discussed along with tips on subject placement, such as using attention-grabbing elements and naturally existing lines to help a scene or subject look its best. How to keep the image simple and improve backgrounds post-capture are also reviewed.



  • Thursday, February 12, 2009

    Business the Amazoncom Way or First Course in Database Systems

    Business the Amazon.com Way: Secrets of the World's Most Astonishing Web Business (Big Shots Series)

    Author: Rebecca Saunders

    Having toppled the bookselling giants on-line, Jeff Bezos is now leading Amazon.com its list, not to mention a makeover for the web's most recognisable site, is Amazon pushing its luck or positioning for the future of e-commerce? The so-called 'market correction' has questioned the future of e-retailing, but for Amazon the future is still bright.
    Now completely updated for this new edition, Business the Amazon.com Way shows how Jeff Bezos is leading Amazon into the harvesting phase, promising a great ride for investors, a great experience for shoppers and a model for entrepreneurs and business leaders everywhere.



    Books about: Pasta Perfection with DVD or Salads and Side Dishes from around the World

    First Course in Database Systems

    Author: Jeffrey D Ullman

    Written by well-known computer scientists, this accessible and succinct introduction to database systems focuses on database design and use. It provides in-depth coverage of databases from the point of view of the database designer, user, and application programmer. The authors provide an overview of important programming systems (e.g., SQL, JDBC, PSM, CLI, PHP, XQuery, etc.) and the intellectual framework to put them into context.  For software engineers, database engineers, and programmers.

    Booknews

    Designed for a one-semester advanced-undergraduate or beginning- graduate course introducing database design, programming, and other aspects that will be elaborated in further courses for computer- science students. Assumes a sophomore-level knowledge of data structures, algorithms, discrete math, software systems and engineering, and programming languages. Support is available on the World Wide Web. Annotation c. by Book News, Inc., Portland, Or.



    Table of Contents:
    1The Worlds of Database Systems1
    2Database Modeling25
    3The Relational Data Model85
    4Operations in the Relational Model173
    5The Database Language SQL243
    6Constraints and Triggers in SQL327
    7System Aspects of SQL361
    8Object-Oriented Query Languages411
    Index463

    Wednesday, February 11, 2009

    Palm for Dummies or The Art and technique of Digital Color Correction

    Palm for Dummies (2nd Edition)

    Author: Bill Dyszel

    * Covers the capabilities of the latest Palm operating system, OS 5.0, including the ability to make phone calls and access "always-on" corporate e-mail.
    * Author is a nationally-known expert on personal information and sales automation technology.



    Table of Contents:
    Introduction1
    Pt. IGetting to Know Your Palm Organizer9
    Ch. 1What Can a Palm Device Do?11
    Ch. 2Going in Stylus35
    Ch. 3Making Your Palm Device Your Own53
    Ch. 4Tips for Saving Time with Your Palm Computer75
    Pt. IIGetting Down to Business83
    Ch. 5Names and Addresses in a Zip85
    Ch. 6Doing It NOW with To-Dos105
    Ch. 7Thanks for the Memos127
    Ch. 8The Date Game145
    Pt. IIIPalm Organizers and the Outside World163
    Ch. 9Beaming Data165
    Ch. 10Doing Business Everywhere with Documents To Go175
    Ch. 11Using the PalmModem187
    Pt. IVMaking the Palm Connection to Bigger Things201
    Ch. 12Operating the Palm Desktop Program203
    Ch. 13Managing Palm Data233
    Ch. 14Installing and HotSyncing to the Desktop Program245
    Pt. VGoing Outside the Box with Your Palm251
    Ch. 15Wireless Wonderland253
    Ch. 16Professional Palm Software273
    Ch. 17Special Delivery: Using Palm Mail287
    Ch. 18Brain-Building with Palm Expansion Cards309
    Pt. VIThe Part of Tens315
    Ch. 19Ten Nifty Palm Accessories317
    Ch. 20Ten Internet Resources for Palm Computing321
    App. AEnterprise Applications: Palm Software for Big Business327
    App. B: Which Palm Device Is Which?331
    Index333

    Go to: Microsoft Office 2007 or Essentials of Business Information Systems

    The Art and technique of Digital Color Correction

    Author: Steve Hullfish

    "Color correction has always been a true tradecraft. The only way you learned was by sitting at the feet of a master.
    Steve has demystified much of that and given both beginners and professionals a fantastic resource. Reading this is like sitting at the feet of the masters."
    — Lucas Wilson, ASSIMILATE, INC.

    "...demystifies the technical art of color correction by patiently distilling the wisdom of over a dozen professional colorists down to a skillset any dedicated editor or motion graphics artist can learn."
    — Chris Meyer, Founding Partner, CyberMotion; author — Creating Motion Graphics with After Effects, currently in its 4th Edition; After Effects Apprentice

    "...great for editors who are tackling their first color-grading job as well as those who do it every day, but want a deeper understanding of how to turn color correction into color enhancement.... Hullfish goes past the 'how-to' so you alsounderstand the 'why'. This book is a must-have for anyone involved in color correction for video."
    — Oliver Peters, President and Founder, Oliver Peters Post Production Services

    Containing decades of industry experience and know-how, The Art and Technique of Digital Color Correction shows postproduction professionals how to take their art to the next level. Featuring correction techniques performed in a variety of color correction software applications (Apple's Color, Synthetic Aperture's Color Finesse, Avid Xpress Pro, among others), this book turns what has long been a misunderstood 'black art' into a set of skills that any dedicated editor or motion graphics artist can begin to master. Packed with explanations, tips, and concepts thatbuild on each other, The Art and Technique of Digital Color Correction will teach you how to:

    •Fix poorly exposed shots and shots with color casts
    •Create looks
    •Match shots
    •Master secondary color correction techniques
    •Use color correction to advance a story

    The Art and Technique of Digital Color Correction features unprecedented insight into the skills needed to master this essential art. The book allows you to improve your grading art and craft with techniques and inspiration from the masters, as more than a dozen industry professionals guide you through their grading process, explaining the "hows" and "whys" of each grade. Colorists looking to hone their skills can work side-by-side with these pros by examining each color-grading step they make on the tutorial video files included on the companion DVD.

    Steve Hullfish has been a producer and on-line editor for over 20 years. Through his company, Verascope Pictures, he produces and consults for clients such as Universal Studios, NBC Television, Turner Networks, HIT Entertainment and VeggieTales.



    Monday, February 9, 2009

    Designing Patchwork on Your Computer or DarkBASIC Programming for the Absolute Beginner

    Designing Patchwork on Your Computer

    Author: Carol Phillipson

    Bonus CD contains 100 ready-made templates, grids and patchwork patterns.

    Instructions refer to a basic graphics program included in most computers.

    Looking for more options to add personal touches to your quilts, without spending hours drawing and redrawing designs? You'll find the answers you seek in Designing Patchwork on Your Computer. The book and enclosed CD provide step-by-step instructions for designing a wide range of patchwork blocks using just a few keystrokes, and then combining the blocks to create customized quilts and wall hangings. Additional chapters on color selection and customizing, sashing and borders help you to expand your skills.



    Look this: Aprendizagem eletrônica por Desenho

    DarkBASIC Programming for the Absolute Beginner

    Author: Jerry Lee Ford Jr

    Looking for an inexpensive way to learn the fundamentals of game programming? Look no further! DarkBASIC Programming for the Absolute Beginner will provide you with a fun, gentle learning curve for learning DarkBASIC— no prior programming experience required! DarkBASIC is an inexpensive programming language that supports the development of desktop applications, but is especially useful for game creation. DarkBASIC Programming for the Absolute Beginner will touch on all aspects of DarkBASIC's capabilities, but emphasis is placed on using it in game development. A different programming concept is taught in every chapter walking you through the creation of a simple game to illustrate the concept. This "learn by doing" approach not only provides a sense of accomplishment, but it's also a fun way to learn. By the end of the book, you'll have a fundamental understanding of programming in DarkBASIC and an excellent foundation of knowledge for future forays into the exciting worlds of game development and computer programming.



    Table of Contents:
    Table of Contents Introduction Why DarkBASIC? Who Should Read This Book? What You Need to Begin How This Book is Organized Conventions Used in this Book Part I
    Introducing DarkBASIC Chapter 1
    Introducing DarkBASIC Chapter 2
    Getting Comfortable with the DarkBASIC Development Environment Part II
    Learning How to Program with DarkBASIC Chapter 3
    Working with Data Types, Variables and Arrays Chapter 5
    Executing Commands and Generating Output Chapter 4
    Implementing Conditional Logic and Executing Loops Chapter 6
    Organizing Code Logic Using Subroutines Part III
    Advanced Topics Chapter 7
    Working with Graphics and Sound Chapter 8
    Generating Animation Using Sprites Chapter 9
    Working with Input Devices Chapter 10 Finding and Fixing Application Errors Part IV
    Appendices Appendix A What's on the Companion Web Site? DarkBASIC Source code Appendix B What Next? A. Recommended Reading B. Locating DarkBASIC Resources Online Glossary

    Index

    Sunday, February 8, 2009

    SAP Netweaver For Dummies or Microsoft Exchange Server 2003 Resource Kit

    SAP Netweaver For Dummies

    Author: Dan Woods

    Imagine that it’s the 1950s, and you are in charge of developing the U. S. interstate system. There are countless roads already in use. The system can go in numerous different directions. Where do you begin?

    Starting to transform your business with SAP NetWeaver is that daunting. NetWeaver is both an application platform and an integration platform. It integrates your current IT systems to enable portals, collaboration, data management, and development environments. To grasp the complexities and possibilities of SAP ASAP, dig in with SAP NetWeaver For Dummies and explore:



    • MySAP Business Suite

    • SAP Enterprise Planning Resource (ERP), Customer Relationship Management (CRM), Supply Chain Management (SCM), Human Capital Management (HCM), Product Lifecycle Management (PLM), Supplier Relationship Management (SRM), and more

    • Mobile Infrastructure that performs like a universal translator for mobile interfaces, including laptops, wireless phones, and PDAs

    • Master Data Management, including using the content consolidation technique to “clean up” data, master data harmonization to distribute it, and central master data management to maintain a data repository

    • Web Application Service and NetWeaver Developer Studio—tools that let you integrate and create your own customized applications



    Written by Dan Woods, former CTO of The Street.com and CapitalThinking, and Jeffrey Word, the Director of Technology Strategy for SAP, this guide features real-life stories from businesses and examples of typical uses to help you cut through the complexities and get upand running. It includes a CD-ROM with:



    • Detailed white papers and product overviews

    • Stores from customers using SAP NetWeaver today

    • Demos that show SAP NetWeaver in action

    • A directory of resources for additional information



    Like that interstate system, SAP NetWeaver doesn’t have to be integrated all at once. You choose the applications that have the most potential to benefit your company’s operations and bottom line. SAP NetWeaver For Dummies even gives you recommendations for rolling it out and suggests practical ways to get started and get quick returns on your SAP investment. Then you’re going full-speed ahead on the road to success!



    Table of Contents:
    Introduction1
    Pt. IEnterprise software basics7
    Ch. 1SAP NetWeaver : the new foundation of IT9
    Ch. 2Primordial acronym soup : the origins of enterprise21
    Ch. 3Meet SAP NetWeaver41
    Ch. 4The birth of a solution65
    Ch. 5A blueprint for the future81
    Ch. 6The evolution of mySAP business suite103
    Ch. 7Composite applications and SAP xApps : flexible and reusable innovation117
    Pt. IIThe cast of components133
    Ch. 8SAP enterprise portal : something for everyone135
    Ch. 9SAP mobile infrastructure : information hits the road157
    Ch. 10SAP gives business intelligence173
    Ch. 11Mastering SAP master date management193
    Ch. 12Exchanging data207
    Ch. 13SAP web application server : the cornerstone of SAP NetWeaver229
    Pt. IIIA nifty development toolkit241
    Ch. 14SAP NetWeaver developer studio243
    Ch. 15Visual composer : going codeless253
    Ch. 16Composite solutions265
    Ch. 17Tying it all together : SAP solution manager285
    Pt. IVSAP NetWeaver in action299
    Ch. 18The world of internal portals301
    Ch. 19Deploying web services313
    Ch. 20SAP R/3 and then some323
    Ch. 21Making sense of data : analytics and reporting333
    Ch. 22Doing the application-to-application thing343
    Ch. 23Custom made : composite applications353
    Pt. VRolling out SAP NetWeaver365
    Ch. 24Plans and people367
    Ch. 25Information station377
    Ch. 26Nifty implementation processes and swell software383
    Pt. VIThe part of tens391
    Ch. 27Ten (or so) ways to get started with SAP NetWeaver393
    App.: About the CD397
    Index401

    Look this: Cuisine Texas or The Lady in the Palazzo

    Microsoft Exchange Server 2003 Resource Kit

    Author: Kay Unkroth

    Get the definitive resource for administering Exchange 2003--with in-depth technical information and tools developed by the Microsoft Exchange Server team. This exhaustive, 1,000+ page reference delivers the information you need to design solutions that meet your business and technical objectives, accelerate deployments, implement best practices, avoid problems, and meet the requirements of your service level agreements. Topics include planning, deployment, administration, automation, security services, monitoring, optimization, troubleshooting, and disaster recovery. You also get a CD packed with essential tools, administrative scripts, job aids, and a fully searchable eBook--everything you need to help save time and reduce ownership and support costs.



    Saturday, February 7, 2009

    Sams Teach Yourself Beginning Programming in 24 Hours or Advanced Microsoft Office Documents 2007 Edition Inside Out

    Sams Teach Yourself Beginning Programming in 24 Hours

    Author: Greg Perry

    Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

    Library Journal

    The first half of this useful introduction concentrates on inculcating general programming concepts through Liberty Basic examples. The second half familiarizes readers with Java and takes them on a whirlwind tour of Visual Basic, C and C++, DHTML, XML, and .NET, with some attention paid to the business of programming. A companion CD-ROM contains Sun's Java Software Development Kit and Liberty Basic, plus source code from the book. Recommended for public libraries. Copyright 2002 Cahners Business Information.



    Book about: Confessions of a Tax Collector or Human Capital

    Advanced Microsoft Office Documents 2007 Edition Inside Out

    Author: Stephanie Krieger

    Learn everything you need to know for creating dynamic, robust, more secure documents with the 2007 Microsoft Office system—from the inside out! This book packs in hundreds of time-saving solutions, troubleshooting tips, and the workarounds you need for creating and sharing powerful documents and templates—all in concise, fast-answer format. Ideal for users with more advanced experience using either the 2007 Office suites or earlier editions of Office, this comprehensive guide moves beyond the basics. You will learn how to use Microsoft Office Word 2007, Microsoft Office Excel 2007, and Microsoft Office PowerPoint 2007 to create exactly the document you need—from business communications to sophisticated business reports and professional-looking presentations. You'll learn how to create templates and custom macros and how to build custom add-ins. You'll even learn how to exploit new XML document formats. Plus, you'll get tools, eBooks, and more on the companion CD. With INSIDE OUT, you get all muscle and no fluff!



    Friday, February 6, 2009

    Phpeclipse User Guide or Information Technology Governance and Service Management

    Phpeclipse User Guide

    Author: Shu Wai Chow

    PHPEclipse brings PHP functionality to the Eclipse platform, enhancing it as an environment for developing web applications and focusing on what PHP web developers need to create an application. PHPEclipse’s development is active and its tool-set provides everything you need to write web applications in PHP.

    The fusion of Eclipse, the leading open source development environment, and PHP is an exciting prospect for web developers. This book makes sure that you are up and running as quickly as possible, ready to take full advantage of PHPEclipse's tuned PHP development tools, without requiring any prior knowledge of Eclipse.

    You will begin with installing and configuring PHPEclipse, before moving onto a tour of the Eclipse environment, familiarizing you with its main components. As a plug-in to Eclipse, PHPEclipse is able to harness the platform to provide a rich and powerful development experience.

    For helping you improve the efficiency of your PHP coding, the book details the powerful editing features of PHPEclipse, and shows you how to use it to better organize your application code.

    You will see how PHPEclipse helps you throughout the development lifecycle, and learn how to use PHPEclipse's debugger to troubleshoot and step through your PHP code as it executes. The book rounds off with coverage of accessing databases and managing source code from within the Eclipse environment. For the final step for your application, you will learn how to deploy your to a production server.

    Features include : debugging, using PHPDocumentor, the QuantumDB plug-in, managing your source code repository, deployment using FTP, SFTP, WebDav andAnt.
    1904811442.jpg Shu-Wai Chow has worked in computer programming and information
    technology for the past eight years. He started his career in
    Sacramento, California, spending four years as the webmaster for
    Educaid, a First Union Company and another four years at Vision Service
    Plan as an application developer. Through the years, he has become
    proficient in Java, JSP, PHP, ColdFusion, ASP, LDAP, XSLT, and XSL-FO.
    Shu has also been the volunteer webmaster and a feline adoption
    counselor for the Sacramento Society for the Prevention of Cruelty to
    Animals. He is currently a software engineer at Antenna Software in
    Jersey City, New Jersey.

    Born in the British Crown Colony of Hong Kong, Shu did most of his
    alleged growing up in Palo Alto, California. He studied anthropology
    and economics at California State University, Sacramento. He lives
    along the New Jersey Coast with seven very demanding cats, three birds
    that are too smart for their own good, a cherished Fender Stratocaster,
    and a beloved, saint-like girlfriend.



    Read also Essentiel de Droit des affaires

    Information Technology Governance and Service Management: Frameworks and Adaptations

    Author: Aileen Cater Steel

    "Increasingly, information technology governance is being considered an integral part of corporate governance. There has been a rapid increase in awareness and adoption of IT governance as well as the desire to conform to national governance requirements to ensure that IT is aligned with the objectives of the organization." Information Technology Governance and Service Management: Frameworks and Adaptations provides an in-depth view into the critical contribution of IT service management to IT governance, and the strategic and tactical value provided by effective service management. A must-have resource for academics, students, and practitioners in fields affected by IT in organizations, this work gathers authoritative perspectives on the state of research on organizational challenges and benefits in current IT governance frameworks, adoption, and incorporation.



    Table of Contents:

    Sect. I Reviews of IT Governance Research

    Ch. I The Current State of Information Technology Governance Literature Sherrena Buckby Buckby, Sherrena Peter Best Best, Peter Jenny Stewart Stewart, Jenny 1

    Ch. II IT Governance-Based IT Strategy and Management: Literature Review and Future Research Directions Junghoon Lee Lee, Junghoon Changjin Lee Lee, Changjin 44

    Ch. III IT Governance: A Critical Review ofthe Literature David Musson Musson, David 63

    Sect. II IT Governance Case Studies

    Ch. IV Adoption and Implementation of IT Governance: Cases from Australian Higher Education Jyotirmoyee Bhattacharjya Bhattacharjya, Jyotirmoyee Vanessa Chang Chang, Vanessa 82

    Ch. V Tailoring COBIT for Public Sector IT Audit: An Australian Case Study Lynne Gerke Gerke, Lynne Gail Ridley Ridley, Gail 101

    Ch. VI Comprehensive Architecture Rationalization and Engineering Tony C. Shan Shan, Tony C. Winnie W. Hua Hua, Winnie W. 125

    Ch. VII A Comparative Case Study ofThree Korean Firms: Applying an IT Governance Framework Junghoon Lee Lee, Junghoon Jung Woo Lee Jung, Woo Lee Ja Young Lee Lee, Ja Young 145

    Ch. VIII The Impact of ICT Governance within Australian Companies Breanna O'Donohue O'Donohue, Breanna Graeme Pye Pye, Graeme Matthew J. Warren Warren, Matthew J. 163

    Ch. IX Improving ICT Governance: A Radical Restructure Using COBIT and lTIL Mark Toleman Toleman, Mark Aileen Cater-Steel Cater-Steel, Aileen Brian Kissell Kissell, Brian Rob Chown Chown, Rob Michael Thompson Thompson, Michael 178

    Sect. III IT Governance: Its Relationship to Business and Other Frameworks

    Ch. X Managing IT Security Relationships within Enterprise Control Frameworks Brian Cusack Cusack,Brian 191

    Ch. XI Unexplored Linkages between Corporate Governance and IT Governance: An Evaluation and Call to Research Michael A. Borth Borth, Michael A. Randy V. Bradley Bradley, Randy V. 202

    Ch. XII I-Fit: Optimizing the Fit between Business and IT Alea Fairchild Fairchild, Alea Martin Smits Smits, Martin Piet Ribbers Ribbers, Piet Erik van Geel van Geel, Erik Geert Snijder Snijder, Geert 221

    Ch. XIII Competence of Information Technology Professionals in Internet-Based Ventures Tobias Kollmann Kollmann, Tobias Mattias Hasel Hasel, Mattias 239

    Ch. XIV The Role of Maturity Models in IT Governance: A Comparison of the Major Models and Their Potential Benefits to the Enterprise G. Philip Rogers Rogers, G. Philip 254

    Ch. XV Governance of Software Development: The Transition to Agile Scenario Yael Dubinsky Dubinsky, Yael Avi Yaeli Yaeli, Avi Yishai Feldman Feldman, Yishai Emmanuel Zarpas Zarpas, Emmanuel Gil Nechushtai Nechushtai, Gil 266

    Ch. XVI The Governance Implications When it is Outsourced Anne C. Rouse Rouse, Anne C. 285

    Ch. XVII IT Portfolio Management: A Pragmatic Approach to Implement IT Governance Muralidharan Ramakrishnan Ramakrishnan, Muralidharan 297

    Ch. XVIII Applying Organizational Theories to Realize Adaptive IT Governance and Service Management Andrew Dowse Dowse, Andrew Edward Lewis Lewis, Edward 313

    Sect. IV IT Service Management Frameworks

    Ch. XIX Implementing IT Service Management: Lessons Learned from a University IT Department Jon Iden Iden, Jon 333

    Ch. XX A Model for IT Service Strategy Neil Mcbride Mcbride, Neil 350

    Ch. XXI An Overview of Models and Standards of Processes in the SE, SwE, and IT Disciplines Manuel Mora Mora, Manuel Ovsei Gelman Gelman, Ovsei Rory O'Connor O'Connor, Rory Francisco Alvarez Alvarez, Francisco Jorge Macias-Luevano Macias-Luevano, Jorge 364

    Ch. XXII Perspectives of IT-Service Quality Management: A Concept for Life Cycle Based Quality Management of IT-Services Claus-Peter Praeg Praeg, Claus-Peter Dieter Spath Spath, Dieter 381

    Ch. XXIII Measuring Return on Investment from Implementing ITIL: A Review ofthe Literature Chee Ing Tiong Tiong, Chee Ing Aileen Cater-Steel Cater-Steel, Aileen Wui-Gee Tan Tan, Wui-Gee 408

    Ch. XXIV Integrated Product Life Cycle Management for Software: CMMI, SPICE, and ISO / IEC 20000 Dirk Malzahn Malzahn, Dirk 423

    Compilation of References 443

    About the Contributors 483

    Index 492

    Thursday, February 5, 2009

    Digital Music Making for Teens or A Practical Guide to Information Systems Strategic Planning

    Digital Music Making for Teens

    Author: Andy Hagerman

    Get ready to move beyond the stage of simply ripping audio from CDs to the more creative ends of digital music production. The sheer volume and variety of computer-based production techniques can often seem daunting. "Digital Music Making for Teens" eases beginning musicians through that first crucial step into the larger world of digital production as it guides you through the process of building musical productions. This comprehensive, hands-on book covers not only the big picture, but also dives deep into each task, showing you how to use multiple tools to get the job done. Combine your need for artistic expression with a solid education and start your music making off on the right track.



    Table of Contents:
    Introductionxi
    Chapter 1Sound and Music in the Digital Age1
    The First Day of Class1
    My Name Is Andy2
    Some Thoughts on the Study of Music3
    The Physics of Music5
    Volume (Amplitude)5
    Pitch (Frequency)6
    Analog to Digital7
    The Art of Music8
    Music as an Expressive Form8
    Elements of Music8
    Taking Back the Creativity (or the Difference Between Making Music and Copying Music)10
    Chapter 2For Fun and Profit: The Business of Music13
    The Challenge: Doing Good Work on a Budget13
    Composition15
    Digital Audio Production16
    Audio for Games17
    Sound for Picture23
    Chapter 3MIDI Basics27
    What Is MIDI, Anyway?27
    A Tale of Two Keyboards (and Beyond)27
    The Essence of MIDI30
    MIDI versus Audio32
    Before MIDI: A Music Notation Primer33
    Tempo33
    Measures and Time Signatures34
    Notes and Pitches35
    More Expressive Notation39
    Chapter 4Exercise 1: Getting Started with MIDI43
    Getting Started43
    Setting Up Your Hardware44
    Opening a File63
    Playing a MIDI File67
    Saving Your Work76
    Chapter 5The Language of MIDI83
    MIDI Channel Messages83
    MIDI Voice Message83
    Channel Mode Messages93
    MIDI System Messages96
    MIDI Common Messages96
    Real Time Messages97
    Exclusive Messages100
    Sequencing Basics102
    Multitrack MIDI103
    The Big Event (List)105
    Two Ways to Look at the Music (Staff and Piano Roll)107
    Chapter 6Exercise 2: Working with Multitrack MIDI111
    Changing Instruments111
    Changing Tempo120
    Fixing Notes132
    Chapter 7The MIDI Studio145
    More About MIDI Signal Flow145
    Synthesizers and MIDI148
    Monophonic versus Polyphonic148
    Monotimbral versus Multitimbral148
    General MIDI and SMFs150
    Transforming Your MIDI153
    Control Freak154
    Transpose157
    Quantize159
    Arpeggiate162
    Chapter 8Exercise 3: Transforming MIDI165
    Using Cakewalk Home Studio166
    Quantizing169
    Grid Mode179
    Using the Arpeggiator Feature183
    Cut, Copy, and Paste186
    Using the Transpose Function207
    Recording MIDI214
    Making a Rough Mix221
    Chapter 9Studio Setup Tips227
    Getting Rid of Hum227
    Ground Loops227
    Lighting Tips228
    Intelligent Wiring228
    Protecting Your Gear228
    Voltage228
    Good Monitor Health229
    Your Monitor Speakers229
    Choosing and Using Nearfield Monitors230
    Mixing with Headphones231
    Recording Digital Audio231
    Making Smart Choices231
    Digital Audio Recording Tips233
    Chapter 10Exercise 4: Digital Audio Workstations237
    Setting Up Your DAW for Audio238
    The Power of DAWs245
    DAWs as Pointer-Based Applications245
    Regions and Files248
    Oooh, Nonlinear, Nondestructive!250
    Importing Audio252
    Naming Tracks and Regions257
    Getting the Big Picture260
    The (Multi)track Window260
    Editing Audio263
    Cut, Copy, and Paste263
    Trim271
    Recording Audio274
    Making a Rough Mix282
    Chapter 11Bringin' It Home: Mixing with a DAW285
    Signal Flow, Signal Flow, Signal Flow285
    Inserts, Sends, and Buses286
    Plug-Ins290
    Processing Your Audio (Part 1: Dynamic-Based Effects)291
    Processing Your Audio (Part 2: Time-Based Effects)297
    Processing Your Audio (Part 3: Special Effects)300
    Get on the Bus-Internal Mixing308
    Mixing Basics309
    Groups310
    Automation312
    Fades313
    Chapter 12Exercise 5: Mixing315
    Using Dynamic Effects316
    Using Time-Based Effects320
    Creating a Fader Group330
    Automating Your Mix331
    Creating Fades335
    Using Groove Clips338
    When You're Done (for Now): Mixdown346
    The Last Day of Class355
    Appendix ASetting Up Your Studio357
    Setting Up Your Audio357
    Sound Cards357
    Getting Connected359
    Setting Up Your MIDI362
    MIDI Interfaces362
    MIDI Hardware363
    The Ins, Outs, and Thrus of MIDI365
    Appendix BMIDI Notes, Names, and Numbers367
    Keyboard Note Assignments367
    Keyboard General MIDI Drum Assignments368
    Staff Note Assignments369
    Appendix CThe Basics of Digital Audio371
    Digital Audio versus MIDI371
    Sample Rates and Bit Depth373
    Index379
    What's on the CD399

    Go to: Prática de Desenvolvimento de Organização:um Guia de Consultores

    A Practical Guide to Information Systems Strategic Planning

    Author: Anita Cassidy

    A Practical Guide to Information Systems Strategic Planning, Second Edition outlines a systematic approach to guide you through the development of an effective IS plan that is formulated from your company's business plan. This volume outlines a quick and easy approach to completing a plan, offering concepts, techniques, and templates for analyzing, organizing, and communicating the information contained in an IS strategic plan. The process described unites an organization in a collaborative effort resulting in a solid direction that has the support of the entire organization. Establishing this process cultivates the support of management, enabling the necessary investment.



    Wednesday, February 4, 2009

    GPU Gems 2 or Capability Cases

    GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation

    Author: Matt Pharr

    GPU Gems 2 isn’t meant to simply adorn your bookshelf—it’s required reading for anyone trying to keep pace with the rapid evolution of programmable graphics. If you’re serious about graphics, this book will take you to the edge of what the GPU can do.”

    —Remi Arnaud, Graphics Architect at Sony Computer Entertainment
    “The topics covered in GPU Gems 2 are critical to the next generation of game engines.”

    —Gary McTaggart, Software Engineer at Valve, Creators of Half-Life and Counter-Strike

    This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book’s forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.

    Major topics covered include:


    • Geometric Complexity
    • Shading,Lighting, and Shadows
    • High-Quality Rendering
    • General-Purpose Computation on GPUs: A Primer
    • Image-Oriented Computing
    • Simulation and Numerical Algorithms

    Contributors are from the following corporations and universities:

    1C: Maddox Games
    2015
    Apple Computer
    Armstrong State University
    Climax Entertainment
    Crytek
    discreet
    ETH Zurich
    GRAVIR/IMAG—INRIA
    GSC Game World
    Lionhead Studios
    Lund University
    Massachusetts Institute of Technology
    mental images
    Microsoft Research
    NVIDIA Corporation
    Piranha Bytes
    Siemens Corporate Research
    Siemens Medical Solutions
    Simutronics Corporation
    Sony Pictures Imageworks
    Stanford University
    Stony Brook University
    Technische Universität München
    University of California, Davis
    University of North Carolina at Chapel Hill
    University of Potsdam
    University of Tokyo
    University of Toronto
    University of Utah
    University of Virginia
    University of Waterloo
    Vienna University of Technology
    VRVis Research Center

    Section editors include NVIDIA engineers: Kevin Bjorke, Cem Cebenoyan, Simon Green, Mark Harris, Craig Kolb, and Matthias Wloka

    The accompanying CD-ROM includes complementary examples and sample programs.





    Look this: Financial Reporting and Statement Analysis or International Marketing

    Capability Cases: A Solutions Envisioning Approach

    Author: Irene Polikoff

    Bridge the gap between business vision and software solution

    Both IT organizations and business leaders recognize the urgent importance of aligning technology solutions with enterprise strategy. But they've struggled to do so... until now. Capability Cases represents a breakthrough: a powerful, systematic way to translate business vision into effective plans and system designs.

    The authors' Solution Envisioning methodology addresses the crucial "front end" of software development, where you decide what to build, and how you're going to build it. Using realistic examples, they walk you through exploring the capabilities you need, capturing business best practices, identifying optimal solutions, and crafting software systems that deliver them.

    Solution Envisioning enables you to specify solutions in half the time, build systems that more fully reflect your true needs, and dramatically reduce risk and cost throughout the entire development process. Dozens of companies have already discovered its value. With this book, you will, too.

    • Understand Solution Envisioning: from vision to plan in three phases

    • Model your business situation: business forces, desired results, metrics, and scenarios

    • Build Capability Cases: comprehensive, "best of class" templates corresponding to business function sets

    • Use Capability Case Galleries to discover alternatives, gain context, promote stakeholder interaction, and stimulate creativity

    • Run Solution Capability Envisioning (SCE) workshops: preparation, leadership, assessment, and consolidation

    • Move from concept to business case to realizatiwith Software Capability Design (SCD)

    • Integrate Solution Envisioning into your environment and software delivery process

    • Includes easy-to-use templates for developing business cases, concepts of operations, architectural decisions, and other key work products

    Whether you're an executive, architect, project manager, developer, change agent, or consultant, Capability Cases will help you bridge the gap between vision and solution -- so you can finally get what you need from information technology.

    © Copyright Pearson Education. All rights reserved.



    Table of Contents:
    Ch. 1Technology innovation and the changing business landscape17
    Ch. 2Bridging the gap with solution envisioning41
    Ch. 3Illustrative applications and galleries83
    Ch. 4Positioning within the solution delivery cycle141
    Ch. 5Business capability exploration - phase I of solution envisioning155
    Ch. 6Solution capability envisioning - phase II of solution envisioning203
    Ch. 7Software capability design - phase III of solution envisioning249
    Ch. 8Solution envisioning in different situations301
    Ch. 9Conclusion - lessons learned and looking ahead with envisioning347

    Monday, February 2, 2009

    Six Sigma Distribution Modeling or How to Do Everything with Microsoft Office Infopath 2003

    Six Sigma Distribution Modeling

    Author: Andrew D Sleeper

    Sleeper provides six sigma practitioners with the tools which will allow them to stand out from your competitors by using advanced statistical and modeling tools for more in-depth analysis.Understanding and properly utilizing statistical data distributions is one of the most important and difficult skills for a six sigma practitioner to possess. Sleeper provides six sigma practitioners with a road map for selecting and using distributions for more precise outcomes. With the added value of Crystal Ball Modeling software, this book becomes a powerful tool for analyzing and modeling difficult data quickly and efficiently.

    Andrew Sleeper is a Master Black Belt and General Manager of Successful Statistics, LLC. Since 1981, he has worked with product development teams as an engineer, statistician, project manager, Six Sigma Black Belt, and consultant. An experienced instructor of statistical tools for engineers, Mr. Sleeper has presented thousands of hours of training in countries around the world. Mr. Sleeper is also the author of Design For Six Sigma Statistics: 59 Tools for Diagnosing and Solving Problems in DFSS Initiatives, published by McGraw-Hill.



    Table of Contents:

    Chapter 1: Modeling Random Behavior with Probability Distributions

    Chapter 2: Selecting Statistical Software Tools for Six Sigma Practitioners

    Chapter 3: Applying Nonnormal Distribution Models in Six Sigma Projects

    Chapter 4: Applying Distribution Models and Simulation in Six Sigma Projects

    Chapter 5: Glossary of Terms

    Chapter 6: Bernouli (Yes-No) Distribution Family

    Chapter 7: Beta Distribution Family

    Chapter 8: Binomial Distribution Family

    Chapter 9: Chi-Squared Distribution Family

    Chapter 10: Discrete Uniform Distribution Family

    Chapter 11: Exponential Distribution Family

    Chapter 12: Extreme Value (Gumbel) Distribution Family

    Chapter 13: F Distribution Family

    Chapter 14: Gamma Distribution Family

    Chapter 15: Geometric Distribution Family

    Chapter 16: Hypergeometric Distribution Family

    Chapter 17: Laplace Distribution Family

    Chapter 18: Logistic Distribution Family

    Chapter 19: Logonormal Distribution Family

    Chapter 20: Negative Binomial Distribution Family

    Chapter 21: Normal (Gaussian) Distribution Family

    Chapter 22: Pareto Distribution Family

    Chapter 23: Poisson Distribution Family

    Chapter 24: Rayleigh Distribution Family

    Chapter 25: Student's Distribution Family

    Chapter 26: Triangular Distribution Family

    Chapter 27: Uniform Distribution Family

    Chapter 28: Weibull Distribution Family

    REFERENCES

    INDEX

    New interesting textbook: Easy Everyday or Cranberry Companion

    How to Do Everything with Microsoft Office Infopath 2003 (How to Do Everything Series)

    Author: David McAmis

    Tap into the power of the newest member of Microsoft’s Office suite. Learn to use InfoPath’s robust set of tools to capture information that’s locked away in document-based forms. Quickly create forms and data-gathering applications that use XML to separate form and content. This “raw” information can then be integrated into back-end systems, providing an end-to-end solution for data capture in the enterprise.



    Sunday, February 1, 2009

    Designing for Interaction or Unit Testing Frameworks

    Designing for Interaction: Creating Smart Applications and Clever Devices (Voices That Matter Series)

    Author: Dan Saffer

    Interaction design is all around us. Whether or not we're aware of it, we experience it all the time. A new discipline in the design field, interaction design is fundamentally about people—about how we connect with the products and services we use, and through them, with each other. Incorporating elements from product design, communication design, computer science, and other design disciplines, interaction design focuses on the user experience and is ultimately best described as an applied art. We encounter good interaction design when we quickly and easily use an ATM, send a text message to a friend, order a movie using Netflix, or share our photos using Flickr. We encounter poor interaction design when we fumble with the self-service check-out at a grocery, stand in a long line at the Department of Motor Vehicles, or wait at a bus stop with no idea of when the next bus is coming.

    Designing for Interaction: Creating Smart Applications and Clever Devices offers the perspective of one of the most respected experts in the field. Dan Saffer carefully defines this new practice, investigates what makes good (and bad) interaction design, explains the process by which good interaction design is produced, and addresses the future of interaction design as both a discipline and way of life. Whether you're an experienced interaction designer or simply curious about how interaction design informs our lives, you'll find much to enlighten you in this though-provoking book.



    Table of Contents:
    Ch. 1What is interaction design?1
    Ch. 2Starting points23
    Ch. 3Interaction design basics43
    Ch. 4Design research and brainstorming69
    Ch. 5The craft of interaction design89
    Ch. 6Interface design basics121
    Ch. 7Smart applications and clever devices151
    Ch. 8Service design173
    Ch. 9The future of interaction design199
    Epilogue : designing for good221

    New interesting book: Perl for System Administration or Microsoft SQL Server 2005

    Unit Testing Frameworks

    Author: Paul Hamill

    Unit test frameworks are a key element of populardevelopment methodologies such as eXtreme Programming (XP) and Agile Development. But unit testing has moved far beyond eXtreme Programming; it is now common in many different types of application development. Unit tests help ensure low-level code correctness, reduce software development cycle time, improve developer productivity, and produce more robust software.

    Until now, there was little documentation available on unit testing, and most sources addressed specific frameworks and specific languages, rather than explaining the use of unit testing as a language-independent, standalone development methodology. This invaluable new book covers the theory and background of unit test frameworks, offers step-by-step instruction in basic unit test development, provides useful code examples in both Java and C++, and includes details on some of the most commonly used frameworks today from the XUnit family, including JUnit for Java, CppUnit for C++, and NUnit for .NET.

    Unit Test Frameworks includes clear, concise, and detailed descriptions of:

    • The theory and design of unit test frameworks
    • Examples of unit tests and frameworks
    • Different types of unit tests
    • Popular unit test frameworks And more

    It also includes the complete source code for CppUnit for C++, and NUnit for .NET.